How to load textures into 3dsimed3

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Options include PBR Material and Physical Material. If there are more materials than selected objects, teapot placeholders are created to show the materials. If multiple materials are selected they are assigned to objects in a round-robin fashion. If you are using the Slate Material Editor, a view named PBR Importer is created and populated with the materials.Īdds the imported materials to the current selection. This overwrites materials already in the material editor. If you are using the Compact Material Editor, each imported material is written to a material sample slot. Selects all the files and folders in the Matched Materials/Textures list.Ĭlears all selected files and folders in the Matched Materials/Textures list.

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